﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace Projektarbete
{
    /// <summary>
    /// Creates a popup. Derive classes from this
    /// </summary>
    class PopupBase
    {
        /// <summary>
        /// Update this popup. To be called every frame
        /// </summary>
        public virtual void Update()
        {

        }

        /// <summary>
        /// Draw the entire popup
        /// </summary>
        /// <param name="spriteBatch">the spritebatch decared in Game1.cs</param>
        /// <param name="graphicsDevice">the graphicsdevice declared in Game1.cs</param>
        public virtual void Draw(SpriteBatch spriteBatch, GraphicsDevice graphicsDevice)
        {

        }
    }
}
